Indie Games. Clean Systems. Real Shipping.

Indie Unity developer focused primarily on fun, bur ofcourse clean architecture, and shipped products.

Heavy Beats. Heavy Atmosphere.

Beat-making project blending gritty boom bap, trap, and funky sounds.

Games Hero Games Hero
Games Hero
Beats Hero

Games by 39

Published titles

Dread

Dread

Nutria Soul Rush

Nutria Soul Rush

The Moon

The Moon

Smash Trolls

Smash Trolls

Goblin Barrage

Goblin Barrage

Ogre Assault

Ogre Assault

Beat Library

Selected releases

Dark old-school boom-bap beat-tape — any beat from it is free to use, if credited.

Collaborations

Artists I've produced for & worked with

ZPJ (11050) ZPJ (11050) Ukov Ukov The Mitrije The Mitrije Brat Cigi Brat Cigi Jezik Jezik Bigi Bigi



And many more!

Client Feedback

What people say on Fiverr & Upwork

(All 5-star-ratings by the way)

⭐⭐⭐⭐⭐

"Nice guy, really knowleadgeable. I an planning to have more lessons with him :)"

- Fiverr Client (UK)
⭐⭐⭐⭐⭐

"The session was really good, he is really professional. It was way above expectation."

- Fiverr Client (Slovakia)
⭐⭐⭐⭐⭐

"Good communication and understanding of Unity. Will be ordering again."

- Fiverr Client (Canada)
⭐⭐⭐⭐⭐

"Great guy, quickly responds, learned a lot."

- Fiverr Client (United States)
⭐⭐⭐⭐⭐

"Very good teacher, I recomend. :)"

- Fiverr Client (Finland)
⭐⭐⭐⭐⭐

"Amazing work, I learned a lot from only 1 hour of class, the price is excellent. I will come back for sure. I learned vfx, animation with attention to details and examples. thank you very much!"

- Fiverr Client (Israel)
⭐⭐⭐⭐⭐

"Perfect class, Very quick and simple. Even took time from his own time to help me more. He went through all the aspects of unity that I needed to learn and now I am able to start creating my own games!"

- Fiverr Client (Turkey)
⭐⭐⭐⭐⭐

"He guided me in a very clear and simple way.. easy to understand and follow. Enjoyed the lesson with him. Thanks!"

- Fiverr Client (Malaysia)

About Me

Darko Stamenković

My name is Darko Stamenkovic — a Unity developer and music producer with a strong focus on shipping complete, polished projects. I specialize in gameplay-driven systems, performance-friendly architecture, and clean, maintainable code.

Over the years, I’ve published multiple games on Google Play and itch.io, handling everything from core gameplay mechanics and UI systems to audio, optimization, deployment, and post-launch fixes. My work emphasizes clarity, responsiveness, and player feel — systems should not only work, but feel right.

Alongside game development, I run 39 Beats, a music project focused on dark, atmospheric hip-hop production. Music plays a large role in how I approach games, influencing pacing, mood, and moment-to-moment experience.

I’ve worked as a freelancer on platforms like Fiverr and Upwork, collaborating with clients worldwide on prototypes, full releases, and system refactors. Whether working solo or with a team, my goal is always the same: build reliable systems, ship real products, and keep improving with every release.

Contact

Let’s build something