Indie Unity developer focused primarily on fun, bur ofcourse clean architecture, and shipped products.
Beat-making project blending gritty boom bap, trap, and funky sounds.
Published titles
Selected releases
Dark old-school boom-bap beat-tape — any beat from it is free to use, if credited.
Artists I've produced for & worked with
And many more!
What people say on Fiverr & Upwork
(All 5-star-ratings by the way)
"Nice guy, really knowleadgeable. I an planning to have more lessons with him :)"
- Fiverr Client (UK)"The session was really good, he is really professional. It was way above expectation."
- Fiverr Client (Slovakia)"Good communication and understanding of Unity. Will be ordering again."
- Fiverr Client (Canada)"Great guy, quickly responds, learned a lot."
- Fiverr Client (United States)"Very good teacher, I recomend. :)"
- Fiverr Client (Finland)"Amazing work, I learned a lot from only 1 hour of class, the price is excellent. I will come back for sure. I learned vfx, animation with attention to details and examples. thank you very much!"
- Fiverr Client (Israel)"Perfect class, Very quick and simple. Even took time from his own time to help me more. He went through all the aspects of unity that I needed to learn and now I am able to start creating my own games!"
- Fiverr Client (Turkey)"He guided me in a very clear and simple way.. easy to understand and follow. Enjoyed the lesson with him. Thanks!"
- Fiverr Client (Malaysia)
My name is Darko Stamenkovic — a Unity developer and music producer with a strong focus
on shipping complete, polished projects. I specialize in gameplay-driven systems,
performance-friendly architecture, and clean, maintainable code.
Over the years, I’ve published multiple games on Google Play and itch.io, handling
everything from core gameplay mechanics and UI systems to audio, optimization,
deployment, and post-launch fixes. My work emphasizes clarity, responsiveness, and
player feel — systems should not only work, but feel right.
Alongside game development, I run 39 Beats, a music project focused on
dark, atmospheric hip-hop production. Music plays a large role in how I approach games,
influencing pacing, mood, and moment-to-moment experience.
I’ve worked as a freelancer on platforms like Fiverr and Upwork, collaborating with
clients worldwide on prototypes, full releases, and system refactors. Whether working
solo or with a team, my goal is always the same: build reliable systems, ship real
products, and keep improving with every release.
Let’s build something